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Apple patents tangibility visualization of virtual objects within headsets

Moupiya Dutta
Moupiya Dutta
She finds it interesting to learn and analyze society. she keeps herself updated, emphasizing technology, social media, and science. She loves to pen down her thoughts, interested in music, art, and exploration around the globe.

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A published patent of Apple discloses a computer-generated reality environment. According to Apple, Computer Generated Reality (CGR) environments such as VR, AR, MR (mixed reality) and AV (augmented virtuality) may be supported in the future Apple headsets.

Apple patents for providing tangibility visualization of virtual objects within a computer-generated reality environment found within a headset. The present patent relates to techniques for providing tangibility visualization of virtual objects within a computer-generated reality (CGR) environment, such as a CGR environment based on virtual reality and/or a CGR environment based on mixed reality. Visual feedback representing the tangibility for a virtual object within a CGR environment that does not correspond to a real, tangible object in the real environment.

To detect the different kinds of realities Apple will use a headset that will detect the user’s real movements and projects and simulates those movements within a series of visual images or videos. The technique will enhance user convenience and further provide the user with an enhanced degree of safety when interacting with a CGR environment.

On a virtuality continuum, a mixed reality (MR) environment refers to a simulated environment that is designed to incorporate sensory inputs from the physical environment. As an overview, Apple patents illustrate an exemplary way for providing visual feedback indicating tangibility in a CGR environment that includes only virtual objects.


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