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Battlefield 2042 Update 5.0.1 Is Now Accessible

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DICE has just rolled out the title update 5.0.1 for Battlefield 2042 on all the available platforms alongside an entire changelog. The new patch notes come as a hoarder but to save the detainees inside the game. In addition, the patch notes bring some balance modification to Specialists and Weapons. To be more inch-perfect, Battleground players can have some behoove moments and enhancements to the AI soldiers, gadgets, and more.

You no longer can wait for the AI soldier to take more time to spawn and save you on the battlefield. The time of spawn of AI soldiers is reduced. The incoming patch also rectifies issues that nipped in the bud the ability to equip unlocks collected during a match. DICE has also made further adjustments to the desired cloud of several Assault Rifles. The company intents to compress the top and lowest performers for a long and lifting weapon range.

How Do Get The New Update:

You will probably know the drill as always you will head to the EA app and download this update when you launch the app.

AI Soldiers

  • We’ve once again told the troops to get back to work on the Prologue, and they’ll now correctly spawn in and support you as intended.

Gadgets

  • Fixed an issue causing some missiles and grenades to appear offset from the weapon while moving and firing.
  • Fixed an issue that caused the SPH Explosive Launcher’s projectile to detonate immediately if the attached player had died.

Modes

  • Fixed an issue that resulted in the Capture Objective Indicator not correctly appearing whilst an objective is being captured.
  • Fixed an issue that prevented the ability to equip unlocks received during a match.

Specialists

Dozer

  • Fixed an issue that resulted in Dozer’s Ballistic Shield not correctly playing the heavy hit animation when he takes direct damage from heavy projectiles such as rockets.
  • Fixed an issue that was allowing bullets to go through Dozer’s Ballistic Shield based on what point in time you joined the server.

Soldiers

  • Fixed an issue that made spotting air vehicles above objectives difficult to perform.
  • Fixed an issue that could sometimes reward you with assists on your kills, or assists on teammates (or even on yourself, but not the Penguins. Stop trying to hurt them!)

Weapons

  • Fixed an issue that caused Subsonic ammunition on the DM7, AM40, and M5A3 to muzzle flash when equipped with a Suppressor

RM68

  • RM68 Bullet Speed lowered from 790 to 700
  • We have lowered the 4HK range on the following Ammo types:
  • Standard Ammo reduced from 40m > 30m
  • High Power ammo reduced from 50m > 40m
  • 4HK range has been removed from CQB Ammo

M416

  • M416 damage increased from 18 to 22 at 50m.
  • M416 damage increased from 15 to 18 at 75m and beyond.

MTAR21

  • 4HK range capabilities have been removed from the MTAR21.

Dispersion & Accuracy

  • Following your feedback, we are making further adjustments to the dispersion of several Assault Rifles with an intent to compress the top and lowest performers for a more balanced weapon offering.
  • Max dispersion increased by 9% for AK24, SFARM-GL, and AEK
  • Max dispersion lowered by 8% for AC42, M16A3, M416, and MTAR21
  • Lowered the delay to dispersion reset from 0.2s to 0.1s.

Vehicles

  • Fixed an issue for the CAV-Brawler unlock requirement that did not properly count teammates deploying on your MAV or EBLC-Ram
  • Fixed an issue that caused the wave lines from the Detection Pulse to not be drawn on the minimap when inside the vehicle using the ability
  • If a vehicle is hacked at the same moment as activating the CWP, the cooldown will now be reset.

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