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MIT Researchers Develop Four-Legged Robotic System, DribbleBot for Playing Soccer

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If we have narrowed down a sport that coalesces billions of emotions inside a closed shell is nothing other than Football and if you’re a Football player, you might have known that scorching heat is meant to please with a swirling volley, while unexpected heavy downpouring won’t make you vulnerable rather it would pass through the raw smell of soil into the atmosphere.

But have you ever wondered to play the game with a four-legged robot, DribbleBot on a jostling surface while the robot dribbles around the line unlike Ronaldo but with determination?

On the darkest hour there comes a rescuer, not an acceptable statement in a note, but Researchers from MIT’s Improbable Artificial Intelligence Lab, part of the Computer Science and Artificial Intelligence Laboratory (CSAIL), have developed a four-legged robot that can score a goal outside the 18-yard box as humans.

How does the DribbleBot Robot work?

The Robot uses an amalgamation of hydro foiling sensing and computing to hill climb various natural areas including sand, gravel, mud, and snow and adapt to different sets of environments.

As a dedicated athlete, DribbleBot can redeem itself after failing to make a chance into the net. Researchers have been tirelessly putting their utmost commitment to developing wonder, but meanwhile, scripting robots to play football has already been there in the development for a while, but couldn’t make it on the go, as it lacks somewhere in a track.

However, the team desired to learn how to automatically reiterate the legs during dribbling, to switch on the discovery of hard-to-script skills for replying to diverse terrains like snow, gravel, sand, grass, and pavement.

It consists of a robot, ball, and terrain, all three elements inside the virtual simulation. If you’re a handler, you can load in the bot and other elements while setting the physics parameters, and then it takes everything off to forward the simulation of the dynamics from there.

Merely, four thousand versions of the robot are simulated in parallel at the same time enabling data collection 4,000 times faster than using just one robot.

Until we get a hold of the fully developed “DribbleBot” we might not get to know the real flick of a bot. Still, there are a lot of miles to traverse to go in preparing these robots as a pocketful of treasure as they could be in the future. Now, some terrains are not suitable for robots to pass along. As of the time being, the controller is not trained in simulated environments such as high slopes and stairs, what on earth demands a robot to play soccer on stairs?


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