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Genshin Impact has reportedly earned over $3.7 Billion alone through its mobile version

Amar Roy
Amar Roy
An enthusiastic gamer who enjoys writing about games and playing BR genre games.

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Genshin Impact has gained widespread acclaim and praise from reviewers and players alike since its debut in September 2020. The latest report from analysis company Sensor Tower reveals that Genshin Impact, the popular anime RPG developed by Shanghai developer HoYoverse, has earned $3.7 billion in revenue in the last two years. This figure just includes the game’s mobile version.

Genshin Impact has earned more than $3.7 billion in the last two years

Genshin Impact’s mobile version generated more than $3 billion in revenue during the course of its two-year existence, as per the research from Sensor Tower. Despite being a free-to-play game, Genshin Impact uses Gacha mechanics to provide premium content like characters and weaponry. $2 billion was made by the game in its first year.

According to Sensor Tower’s analysis, China outperformed other sizable markets by a significant margin in terms of Genshin Impact’s top-grossing countries. China accounted for the largest share of Genshin Impact’s income, which was $1.2 billion solely on iOS. 

The Honor of Kings, which earned $5.5 billion in revenue over the past two years, and PUBG Mobile, which came in second place with $4.9 billion in revenue during that time, are both produced by Tencent, which also holds the top spot on the ranking.

China, Japan, and the USA all had strong sales of Genshin Impact, accounting for 33%, 24%, and 17% of the game’s overall income, respectively. In spite of the fact that the industry for mobile games is undergoing a slump in 2022, Genshin Impact was still capable of expanding.

Genshin Impact’s huge success has lately been reported, just as HoYoVerse has begun to celebrate the game’s second anniversary. The majority of worldwide player expenditure on Genshin Impact, or about 68 percent of total income, is made on the App Store. In contrast, Google Play accounted for 32%. Whereas if sales figures for PCs and consoles were combined, the total would be staggering.

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