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Unity Acquires SyncSketch, to Create Collaboration with a Single URL Link

Yusuf Balogun
Yusuf Balogun
Yusuf is a law graduate and freelance journalist with a keen interest in tech reporting.

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The cross-platform game engine Unity has officially announced that it has acquired SyncSketch, a synchronous real-time collaboration tool which enables creative collaboration with a single URL link.

The synchronous real-time collaboration tool SyncSketch, allows users from all over the world to create on any device anytime, anywhere.

According to Unity, who stated that the SyncSketch team has officially joined Unity via its official website, maintains thus:

“We’re on a mission to make creativity accessible to everyone, everywhere, on any device. We believe that inventing, sharing, understanding, and building on amazing ideas should be simple for everyone. That’s why we’re thrilled to share the news that the SyncSketch team is joining Unity.”

SyncSketch, which is comparable to the remote control platform Parsec, allows designers to create and interact from anywhere. Its core business, like Weta Digital’s, is to serve artists.

SyncSketch supports a variety of content formats, including 2D photos and videos, as well as 3D models. Users can rotate 3D assets in real-time, modify lighting, add notes, and exchange feedback.

SyncSketch’s CTO, Phil Floetotto, is a seasoned engineer and artist with over 16 years of experience developing pipeline tools for big visual effects studios. He created PIXAR’s internal production management platform, which is used to plan, schedule, and track all of the studio’s projects.

His experience as a VFX artist has given him a unique perspective on the creative process, allowing him to develop intuitive solutions that allow creators to focus entirely on their work.

Speaking about the collaboration, CEO of SyncSketch, Bernhard Haux, opined that:

“Both Unity and SyncSketch have always been focused on empowering creators. It’s at the heart of what we do. By combining our technology and talent, we will continue to define the way creators will want to work and communicate, from anywhere in the world.”


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